Wednesday, 14 January 2015

Crowdfunding Opensim Development & Metaverse News!

There have been many calls to crowdfund Opensim features the community would like to see implemented but no concrete proposals to date have been made. Crowdfunding is not new and has proved very effective in getting new projects and ideas developed. Oculus Rift came into existence due initially to Crowdfunding. The Mesh Deformer was also supported by Second Life merchants in a Crowdfunding call and, while Linden Lab rejected it, the open Metaverse Inworldz grid took it up and had it developed for their residents but also donated the code as a feature of Opensim Viewers.

A few days ago J.Duke posted a topic to OV asking when we would get Havok physics because he wanted to bring his articulated truck trail system to the open grids (see link: ) and, of course, Opensim is not going to get the Havok system because it's too expensive. However, Fred Beckhusen, the well known scripter in both SL and OS, said it's not the physics we need to change but llLookAt and llMoveTo are broken in Opensim code and need fixing if we are to see improvements in vehicle function of the kind J. Duke is looking for.

I felt this called for a Crowdfunding solution to get Dev's interested in working on it so today I'm making a personal pledge of $200 ( and I might donate more if the the pledges come in) to launch the campaign to raise a bounty. Fred Beckhusen has also said he is willing to help fund this so lets get it started. Is our community committed enough to help raise this bounty? What about those who make money running a business on the Opensim platform code, the commercial grid owners and Hosting companies,  will they pledge money and earn community kudos?

Initially, I think we might set a target of $2000 which, if mostly funded, can be claimed by any developer, or dev's, that successfully solve the problems and submit effective code to the core Opensim team. I will keep the community informed both here and at OV.

How will we do this?

Keeping it simple. We can use the comments here or at G+ Opensim Virtual to discuss the project and make a pledge if anyone want to. Please don't pledge what you might not honor and not less than $10. Nothing will be collected by me but once we have the working code in Opensim and there are no issues (Members will test it for sure) then I will declare the bounty available to whoever is recognized as responsible for the code contribution. Those who made pledges will then be asked to send their donation to the named bounty claimant - probably through Paypal so the claimant will need to have an active account and let us know they have received the money. There maybe a better way to do this so I'm open to suggestions.

So, there you have it. Money will be pledged and put on the table. If any Opensim developer is reading this wants to email me and make me aware privately of their interest then you can reach me at talla0adam|AT|

Aviworlds Re-launched & Alex strikes back with Avi-Labs
The dramas surrounding the "bouncing" grid, Aviworlds might have settled down some now as Mike Hart has finally rested control from Alex Ferraris and re-launched it but not without Alex announcing the launch of yet another grid, Avi-Labs aimed mainly at his old following in the Brazilian community. Aviworlds, however, is making a strong pitch for the Brazilians by including greeters at their welcome region that speak the language.

Presently, Alex Ferraris is not a member of OV having departed recently. Actually, he has been in and out of OV almost as often as he has opened and closed Aviworlds when he still owned it. Anyway, I have been urged not to let Alex back because people are saying he just gets embroiled in dramas which reflect badly on the Open Metaverse community in general. This does mean Avi-Labs may not be promoted at OV but I have now let Aviworlds be promoted here since the ownership issue appear to be settled. Alex Ferraris says about Avi-Labs, "steaming ahead for a place in the top ten most popular grids in the metaverse." It will be interesting to see how these rival grids measure up to each other in the traffic metrics.

Breaking News: Zandramas Grid to change name to Zangrid
Making the announcement at their new G+ community ZanGrid, Suz Blessed posted  "Soon Zandramas will be ZanGrid :)  Same grid  just a different name, That is all :)". ZanGrid (Zandramas) is a grid people can join on invite and referral only. 

Finding Grids, Venues, Shopping and getting traffic
Opensim Virtual has its own Search Engine capable of finding most known grids. See the Metaverse link above for a demonstration of it in action on this blog. The Search can also be used in an Opensim Viewer such as Kokua to find and display the login splash pages of various grids. It may be used in-world too by opening a browser window in the viewer and searching for regions to visit. The Login link may also open a Landmark in-world which you can click to teleport or you can copy and paste HG addresses directly into the world map and TP from there. It works really well in Singularity but due to the V1 nature of that viewer it tends to open a web browser on your desktop which it shouldn't. The latest Firestorm viewer is currently broken too for opening landmarks and splash pages, so testing has proved. To use the engine in world call the address:


Using Grid Search is easy. Just select a category and enter a search term and the engine will display a selection of grids and regions matching the search criteria. The displayed items also show the current traffic data and a popup preview with a brief description of the grid. If a grid is open to Hypergrid then the address is shown too for copy & paste.

Gird owners who don't see their grid in Search can ask for it to be added by sending an email to
talla0adam|AT| Please note that the engine is designed to rate grids according to their traffic level so that busy worlds appear at the top of the display results. This means that grids which don't display traffic data on their splash pages will always be low in results and may not appear at all if they are off-line too much.

Finally, I do aim to do more work on our search engine so it can more easily find what users are looking for but it works well enough even now.